Precision
Capacity
Digavo pricing is built around one variable: access velocity. How fast you spin. How much you hold. No per-seat friction—just the infrastructure you need to push a build.
"We only pay for the time our build is actually running. The switch to Digavo saved our studio roughly 35% in monthly compute overhead."
— Marcus V., Lead ArchitectStudio
- 5 Concurrent Production Instances
- Priority Build Queues (Skip Free-tier)
- 1TB High-Performance Asset Storage
- Direct Slack Support (4hr SLA)
- Asset Optimization Pipeline
- Includes 200 Annual Launch Credits
Hobbyist
For solo developers prototyping mobile logic and vertical slices.
- 1 Active Instance
- 10 Global Compute Hours
- Community-only Forums
- 100GB Storage Limit
Enterprise
CUSTOMDesigned for publishers running massive live-ops events or AAA build pipelines. Mirror your dev environment in an isolated sandbox with 99.9% guaranteed uptime SLA.
The Method:
How we value infrastructure
Transparency is often sacrificed for "complexity" in gaming infrastructure. At Digavo, we publish a transparent cost breakdown because we believe developers deserve to know how their subscription is reinvested.
Roughly 60% of your fee directly covers cloud GPU and compute costs. 25% funds continuous tooling development—such as our asset optimization pipeline which automates texture compression—and the remaining 15% maintains our Slack and dedicated support architecture.
Build Pipeline Integrity
The 'Studio' plan jumpers ahead of free-tier jobs. During crunch periods or pre-submission deadlines, these 10-15 minute savings per build cycle compound into hours of reclaimed development time.
Zero-Seat Friction
We explicitly avoid per-seat licenses. Whether you have 3 or 30 collaborators on your 'Studio' organization, your flat rate remains consistent. We optimize for creation, not administration.
If you're migrating from a legacy provider, we offer a one-time 10% credit on your first invoice. This purely offsets the operational cost of asset re-uploads and build script reconfiguration, ensuring you aren't penalized for making the switch to a faster pipeline.
Granular Breakdown
Technical limits and infrastructure boundaries per tier.
| Capabilities | Hobbyist | Studio | Enterprise |
|---|---|---|---|
| Max Build Instances | 1 Instance | 5 Instances | Unlimited |
| Compute Hours / Mo | 10 Hours | 200 + Overage | Flat Rate (Unlimited) |
| Asset Storage | 100 GB | 1 TB (NVMe) | Archival Access |
| GPU Allocation | Shared Pool | Dynamic Scaling | Dedicated Nodes |
| Support Tier | Forums | Slack (4hr) | Phone + Dedicated TAM |
Crucial Inquiries
Is the compute hour rate the same for all platforms?
Yes. We do not surcharge for mobile vs PC vs console builds. The compute unit is standardized based on core utilization, ensuring predictable billing across multi-platform projects.
What happens if we exceed our monthly hour cap?
A standard Pay-As-You-Go overage rate applies at 20% above the pre-paid base rate. For Studio users, the dashboard provides a 90% usage warning to prevent unexpected spikes.
Do subscription plans include asset security audits?
All tiers include core encryption. However, only Studio and Enterprise plans include access to full audit logs for every instance spin-up and shutdown, essential for compliance.
Can we downgrade from Studio during a quiet month?
Refunds are handled pro-rata for the unused portion of the month. You can downgrade in one click; our automated system adjusts the invoice immediately without administrative back-and-forth.
Are there discounts for educational game labs?
We offer a 50% discount on the Studio plan for verified .edu domains. We believe training the next generation of architects is fundamental to the industry's health.
Direct Trade-offs
Cost vs. Control
Our managed instances remove the overhead of server maintenance, but limit root-level OS modifications compared to raw cloud metal. Mitigation: We provide a deep API for custom build hooks.
Concurrency vs. Storage
Hobbyist plans prioritize low entry cost over storage. If your project exceeds 100GB, migration to Studio is required to maintain build health. Mitigation: Asset compression is enabled by default.
Self-Service vs. Hands-on
Hobbyist/Studio rely on our extensive docs. If you need a human to walk through your specific pipeline, Enterprise is the only path. Mitigation: Core support docs are updated weekly.